My name is Juan Manchado, I have been working in the entertainment industry since 2018 and my professional career expands in different 3d productions in areas such as full CG feature films, commercials, TV series, game cinematics, videogames and VFX.
I have worked in different studios in the role as Asset/Prop Modeler, Environment Modeler, Character Modeler or surfacing environment.
I have worked for some studios like Skydance Animation, The Frank Barton Company, The Motion Logic Studios, Do Post Production, Able&Baker and projects like Luck, Angry Birds Journey, Sky Rojo to name a few.
In my current workflow my main tool is Blender complemented with Zbrush, Substance or Unreal when needed and my main skills are hardsurface, organics, uvs, sculpting and surfacing techniques.
Graduated in computer science since 2007.
I am an enthusiast of my work, expert in the creation of assets/props/characters/env within a production and I adapt to the work of any group.