My name is Juan Manchado and I have worked mainly as a modeler and texture artist for feature films, commercials, animated series, VR and cinematics.
My skills include modeling mainly with subdivisions, uv deployment, sculpting, texturing of PBR materials.
Among the programs I use now is mainly Blender my favorite and then I use others like Substance, UVRizom and Zbrush. I can also use Maya.
As passionate about film and video games I like to enjoy the processes with enthusiasm, learn with humility with the curiosity to improve constantly, attitude to find the results expected by the supervisor and be part of a team where always show respect and generate good atmosphere to achieve the success of the project.