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Juan Manchado
Juan Manchado
Senior sets and props modeler
Madrid, Spain

Summary

My name is Juan Manchado, I have been working in the entertainment industry since 2018 and my professional career expands in different 3d productions in areas such as full CG feature films, commercials, TV series, game cinematics, videogames and VFX.
I have worked in different studios in the role as Asset/Prop Modeler, Environment Modeler, Character Modeler or surfacing environment.
I have worked for some studios like Skydance Animation, The Frank Barton Company, The Motion Logic Studios, Do Post Production, Able&Baker and projects like Luck, Angry Birds Journey, Sky Rojo to name a few.

In my current workflow my main tool is Blender complemented with Zbrush, Substance or Unreal when needed and my main skills are hardsurface, organics, uvs, sculpting and surfacing techniques.

Graduated in computer science since 2007.

I am an enthusiast of my work, expert in the creation of assets/props/characters/env within a production and I adapt to the work of any group.

Skills

Character ModelingHard Surface ModelingProp ModelingTexturingUV MappingPBR Texturing

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • TV Production
      Sin Huellas
    • Year
      2022
    • Role
      Generalist 3D Blender
    • Company
      Do Post Production
    • TV Production
      Sky Rojo
    • Year
      2022
    • Role
      Generalist 3D Blender
    • Company
      Do Post Production
    • Mobile Game
      Angry Birds
    • Year
      2022
    • Role
      Assets modeler and set dressing
    • Company
      Able&Baker
    • Movie
      Luck
    • Year
      2022
    • Role
      surfacing environments
    • Company
      Skydance Animation